![scp cb ntf mod scp cb ntf mod](https://i.ytimg.com/vi/KX8SFB1fGvY/hqdefault.jpg)
the INI files for the new Materials and Rooms are now in the seperate folder "NineTailedFoxMod\Data\"
![scp cb ntf mod scp cb ntf mod](https://media.moddb.com/images/members/4/3388/3387456/profile/Screenshot39.png)
#CURRENTLY THIS ROOM ISN'T PRESENTED IN THIS VERSION DUE TO LAGS, A UPDATED VERSION WITH IT WILL COME SOON# a lot of improvements to "room3ct" (by "Vane Brain") added a lot of ambient sounds (by "revo794")
![scp cb ntf mod scp cb ntf mod](https://i.ytimg.com/vi/FFcHKbdqIX8/maxresdefault.jpg)
* currently not spawning, to spawn one, type "spawn d2" into the console * you can kill them (I think everybody waited for that) * they are just attacking you (and can kill you), currently not having a very good AI * reduced the polygon count of all the guns (ViewModel and Item Model) * "room2gs" and "room3ct" are now RMesh files (hopefully this will fix some more lagging bugs) * hopefully the corpses and GateB-Skybox won't show the "missing texture" anymore * the "P90 lagging" bug should be fixed now (the texture "p90_Tex_0005_1.jpg" had a size of "2048X2048", * hopefully 035, 049-2 and the nazi don't have white textures anymore * command "ntf help" got changed to "ntfhelp", so the command can be typed now without getting the message * the death messages should now call the player "MTF-Unit " instead of "D-9341" * changed Apptitle to it's real version (in 0.0.2 it was 0.0.1, now it's 0.0.3) * the guns shouldn't be invisible if you respawn using the "Load Game" button (after death)
#SCP CB NTF MOD MOD#
ported this mod from SCP:CB version 1.1.5 to 1.2.2 * room3gw should now appear in Zone 3 rather than in Zone 2 * fixed the video quality at the beginning of the game (Thanks to "Vane Brain") :D * fixed some misaligned textures in "room2servers2" * ambient sounds won't be loaded in memory, instead they will be loaded seperately * the corpse in "room4tunnels" now got moved away from the middle * deleted some surfaces from the gun's viewmodels * decreased the polygon count of the guns another time changed the Ke圜ard textures (by "Anon4743") room3ct got now readded! :D (thanks to SZL feature) new rooms added (room2scps2, room2offices4, room3offices and room1162) * the lines now depend on if the player wears the gasmask or not added some new achievements to the game (not all of them can be unlocked) achievements will now be saved at the end of the game * will not have any effect on custom maps! * if your game should not work properly then disable the feature in the options
#SCP CB NTF MOD UPDATE#
* currently WIP, will be fixed partially every update added SZL feature (Seperate Zone Loading) more ambient sounds by "D-7650" and "revo794" remixed the SCP-457 Theme a bit (extra sound effects in the background of it) * all objects except the map will be brightened up by the lights inside the rooms * the gun animation now got improved a bit * they shoot at Class-Ds and they can kill them * they can now walk around and they also can interact with some SCPs (not 100% done yet) added more events to the game (random sound events, over events still WIP) * voice lines made by "Arseny" and "ENDSHN" after the Intro, props and other models should now have the correct Brightness values SCP-109 and SCP-198 should now display the icons fixed the MAV crashing in-game (bug with the ClassD spawning code)
#SCP CB NTF MOD HOW TO#
How to install: Just use a fresh version of SCP:CB and then drag everything from that mod into the SCP:CB folder, then replace everything if it's asking you and then you can play!